Many companies want healthier, more connected teams, but the classic approach, a talk followed by a handout, rarely changes much. Gamified wellness flips it: people learn by doing, together.
The three pillars
Our sister brand Ascend Gamified Wellness builds its experiences around three ideas:
- Move: movement breaks and adaptable challenges people take on at their own pace
- Play: puzzles, cooperative gaming and shared challenges that spark curiosity
- Connect: cooperation and reflection that turn individual effort into a team experience
No sporting ability is needed. The point is participation, not performance.
Formats
- Wellness Spark: a 2-hour mix of movement, play and connection
- Wellness Quest: a 4-hour half day of exploring, collaborating and recharging
- Wellness League: a 6 to 8-hour full day of shared challenges
- A bespoke programme shaped around a team's goals, venue and accessibility needs
Why it works
Game elements like teams, challenges and visible progress make people more likely to join in and keep going. A large review of randomised trials found gamified interventions increase physical activity; read our summary of what the meta-analysis found. Just as important, shared play builds the trust and conversation that a lecture can't.
Getting started
Teams can enquire at ascendgamifiedwellness.com. For schools and young people, wellness is part of every Ascend esports session and our school programs.